Battlefield 4 Patch & The ‘Other’ Changes

After so much criticism, Battlefield 4 is finally stable to run. This latest title from the highly successful franchise has been really poor since last November, when it was released. Battlefield 4 was full of bugs and glitches which angers the players.

Now, yet another patch has been rolled out yesterday which will fix the last few bugs in the game. By right, now should be the time Battlefield 4 debuts. Among the fixes that comes with the update is for the Community Test Environment. The High Frequency Network Update won’t cause anymore hassle after this.

Other fixes include Character collision improvements, client crash fixes and Carrier Assault game mode. The patch will span across all gaming platforms. You can check out the full change logs below.

Battlefied 4 PC June 3 Patch Notes
-Improved/reduced explosion induced camera shake
-Character collision improvements
-Fix to reduce object damage mismatch between client/server.
-Fix explosion packs not being able to be shot sometimes
-Improvements for client side packet loss
-Client crash fixes
-AMD Mantle multi-GPU improvements
-Carrier Assault game mode reports bug fix
-High Frequency Network update
-Added High frequency “bubble” updating player movement, stance, rotation, damage and projectiles at a separate rate on foot and in vehicles
-Added option to control client side update rate setting

Battlefield 4 Xbox 360 June 3 Patch notes
-Improved/reduced explosion induced camera shake
-Rent A Server bug fixes
-Character collision improvements
-Reduced object damage mismatch between client/server
-Fix for explosion pack not being able to be shot sometimes
-Improvements for client side packet loss
-Added controller option to swap functionality of the bumper and trigger buttons
-Physics optimization for Naval Strike Wave Breaker rocks
-Carrier: fix for invisible walls stopping bullets
-Fix for issue where clients with low bandwidth would not be able to enter squad menu

Battlefield 4 PlayStation 3 June 3 Patch Notes
-Improved/reduced explosion induced camera shake
-Rental server bug fixes
-Character collision improvements
-Reduced object damage mismatch between client/server.
-Fix for explosion pack not being able to be shot sometimes
-Improvements for client side packet loss
-Added controller option to swap functionality of the bumper and trigger buttons
-Carrier – Invisible walls stopping bullets fix

Battlefield 4 Xbox One June 3 Patch Notes
-Improved/reduced explosion induced camera shake
-Rental server bug fixes
-Character collision improvements
-Fix to reduce object damage mismatch between client/server.
-Fix explosion packs not being able to be shot sometimes
-Improvements for client side packet loss
-Added controller option to swap functionality of the bumper and trigger buttons
-Physics optimization for Naval Strike Wave Breaker rocks
-Carrier – Invisible walls stopping bullets fix
-Fixed issue when using standby in Campaign
-Fixed issue when using standby and reconnecting to game servers
-Fixed issue with snapped application and matchmaking
-Playgroup Matchmaking fix for Xbox One
-Fixed incorrect error message for lost Xbox Live connection
-Fixed issue for user name mismatch in rental server, ingame scoreboard and Squad Join menus
-High Frequency Network update
-Added High frequency “bubble” updating player movement, stance, rotation, damage and projectiles at a -separate rate on foot and in vehicles
-Added option to control client side update rate setting

Battlefield 4 PlayStation 4 June 3 Patch Notes
-Improved/reduced explosion induced camera shake
-Rental server bug fixes
-Character collision improvements
-Fix to reduce object damage mismatch between client/server.
-Fix explosion packs not being able to be shot sometimes
-Improvements for client side packet loss
-Added controller option to swap functionality of the bumper and trigger buttons
-Physics optimization for Naval Strike Wave Breaker rocks
-Carrier – Invisible walls stopping bullets fix
-High Frequency Network update
-Added High frequency “bubble” updating player movement, stance, rotation, damage and projectiles at a separate rate on foot and in vehicles
-Added option to control client side update rate setting

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