The ’4′ In Left 4 Dead Is Quite Significant For Turtle Rock When It Comes To Evolve Too

It is difficult to explain everything in life. On one corner, there is Valve who has this mysterious phobia for doing a trilogy. Most of its titles are stuck at number 2 with number 3 being held for so long now. Perhaps the game developer failed to learn how to count? Take a look at Half Life 3 for example.

On the other corner there is Turtle Rock who is obsessed with the number 4. One key example is with the Left 4 Dead franchise. Both Turtle Rock and Evolve felt that 4 players are just nice and any more or less of them will ruin the game.

Even after selling the Left 4 Dead franchise to Valve, the company faced a tough time in giving L4D more players than it have. Evolve’s creative director, Chris Ashton revealed that it might be weird but tracking 3 other friends is just nice as additional figures will only spoil the game.

It is not just with Left 4 Dead that Evolve is guilty for giving a 4 player set up; most of Evolves games are 4 players maxed.

While me might not have thought about all these things, there appears to be a valid reason to why Left 4 Dead is capped at 4. It is not because of some theories or algorithms; it is simple because players feel right.

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