NBA 2K14 virtual currency system has its pros and cons. While it might make any in-game purchases more convenient, the VC points certainly encourages microtransactions. The same will be applied to the upcoming MLB 14.
This professional baseball game is set to start a whole new season. However, it came as a huge upset after learning that MLB 14 will feature an in-game currency system as well.
Sony confirmed that MLB 14: The Show will have VC coming with it. The fans are clearly worried that their gamin experience will be affected by the cash system. Famous figure, Bryan Wiedly, was so moved by this that he expressed his opinion on the matter.
“Simming is practically a necessity for consumers in MLB titles which have seasons that stretch 162 games. If the “In-Game Universal Currency System” means that earnings in one mode and can be spent in others then The Show would potentially have to eliminate the ability to earn while simming. However the respective mode would also have to be designed in a way that both produces currency and prohibits advancement without paying for abilities as was done in 2K14′s MyGM. It would seem extremely unlikely that SCEA would go to those same lengths and they undoubtedly recognize the importance of being able to sim through Franchise mode.”
“Another action that should soothe some fears is the coming ability to migrate saves to the next year’s title. If SCEA planned to institute a system that relied on gamers buying their way through (whether with earned or purchased currency) the various modes they would want people starting all over the next year so as to face the same challenges and barriers again.”
Sony on the other hand, assured fans that the VC system in MLB 14 The Show will not hinder the player’s progress. It is viewed as a reward to the accomplishments the players have achieved.
All in all, the idea of VC points can be a safe feature if implemented properly. If the players are forced to grind which takes the fun out of the game, then clearly there is something wrong with the system.